Download page for Soul Nomad & the World Eaters (USA). Soul Nomad & the World Eaters is a Strategy-RPG that focuses on fighting with large-scale units to defeat enemies without relying on the main character's overpowered stats.
Well this sucks.Silent Hill 3 (NA version) is busted as well. Same graphic issue as SH2 (crammed into a small area at the top of the screen, strange stretching when the game starts and the FMVs are messed up).
Also for some reason, the game starts with a black and white SH3 logo on the screen for awhile, shows some japanese, then a japanese blood and gore warning, but the main menu is in english? EDIT: Nevermind about the japanese, for some reason it just defaulted to japanese language instead of english. Graphic problems are still there though.
Well this sucks.Silent Hill 3 (NA version) is busted as well. Same graphic issue as SH2 (crammed into a small area at the top of the screen, strange stretching when the game starts and the FMVs are messed up). Also for some reason, the game starts with a black and white SH3 logo on the screen for awhile, shows some japanese, then a japanese blood and gore warning, but the main menu is in english? EDIT: Nevermind about the japanese, for some reason it just defaulted to japanese language instead of english. Graphic problems are still there though: Silent Hill 3 also has some strange lighting problems with the flashlight. Makes shadows look like they are on top of objects.which wouldnt be too bad to deal with if I could get it to display correctly.
Heres hoping the two best Silent Hill games get fixed. Eh, I just like playing things full screen, doesnt really bother me if its not all that noticeable during gameplay.:lol I even mess with XBLA games to fit the entire screen. EDIT: The graphic glitches happen in all aspect ratios for the two games.
Oh and Code Veronica X works perfectly. Klonoa 2 had no sound at the title screen (but sound everywhere else) and certain enemies are stuck in the scenery, preventing progression. Neo Contra freezes up a few seconds after entering the first stage.
EDIT: Hmm, Silent Hill 3 works perfectly on the previous (official) release build, aside from FMVs not displaying at all. I guess they'll have everything straightened out by the next official release. Results with the first beta + GSdxv1-14 Both games worked full screen with minimal graphic glitches. The FMVs on both are still messed up display wise, but the in game graphics in Silent Hill 2 display fine, albeit with white lines going down the screen (that may be due to scaling in the first beta/early plugin, since native res didnt have the lines). Silent Hill 3 displayed fine in game, aside from some similar lighting glitches that occur with the current beta build. Neither game had the stretching issue though.